![]() It fires a blast along the ground doing medium-high damage to any enemy it strikes. Shockwave: Shockwave is sometimes useful. The mage is generally unsuited to close combat and should instead focus on utilizing his spells as effectively as possible. This is offset by a much higher INT, granting the mage increased spell damage and charges. The mage starts lower health, STR, DEX, and VIT than the other classes. When leveled, Eleclance deals extra damage and travels much further. This spell has the highest immediate damage, usually between 2 and 6, and can compensate for the mage's poor starting weapon. In multiplayer, consider giving additonal Frost Nova books to your party members first although depending on their starting perk, particular if it reduces ther INT, they won't be able to take advantage of it as much.Įleclance: This small lance of lightning deals damage in a short range in front of the mage. Also, flying enemies will fall to the ground when frozen. If a hand grabs you or a party member, freezing it will break the grab. ![]() Using Frost Nova on zombies will give your party an opportunity to quickly and safely dispatch them. Frost Nova is a useful support spell, especially in the catacombs. Eleclance has unlimited charges while Frost Nova has up to 12 and they can be leveled up like any other spell by finding and reading additional spellbooks.įrost Nova: This spell generates a medium sized AoE field of ice that deals low damage and has a high chance to freeze enemies it strikes. ![]() The Mage starts with 2 spells, Frost Nova and Eleclance.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |